FOLEY, SFX, AMBIENT SOUNDSCAPES, VOICE-OVER & COMPOSITION
While I have more experience in foley and sound design, I dabble in various styles of composition (thriller, experimental, orchestral) as well. I cannot showcase all the projects I've worked on due to copyright issues; however, I'll gladly send you a demo if you reach out to me with the details of your scene/story.
DEMO REEL (2024)
Audio Post
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Audio Post -
Melvin's Big Roller Rink Ruckus
Animator: Devin Grover
Sound Design & Mixing: Gevher
Composer: Austin Kephart
Pizza Man
Animator: Nathan Miller
Sound Design & Mixing: Gevher
Composer: Odysseas Papathanasiou Terzis
Missed Connections
Animator: Saige "Boots" Kanik
Sound Design & Mixing: Gevher
Composer: Gevher
Odd-Fish
Animator: Kate Harrison
Sound Design & Mixing: Gevher
Ratsel & Gretel
Animator: Nathan Miller
Sound Design & Mixing: Gevher
Composer: Steven Alcon Wyrick
Was Here
Animator: Ilke Yagmur Cavdar
Sound Design & Voiceover: Gevher
Crazy Catfish Lady (2023)
Animator: Evan Ziegler
Sound Design & Mixing: Gevher & Grace Stensland
Game Concept Tracks
KOR
A nomadic visual novel game (Wwise)
MUTEne
An indie music battle game (Unity + Wwise)
Soundscape / Ambience
Layered sounds galore…
Sound Re-Design
I have made a sound re-design for the "battle on the boat" scene in Kubo and the Two Strings for my undergraduate audio & music engineering course. I did the voice-overs for the Monkey and the Evil Sister with a condenser mic and warped my voice for the Evil Sister by playing around with various effects. I also recorded most of the sound effects foley-style (e.g. styrofoam and mouth sounds for the underwater creatures, a pen and a notebook for the chain spin whooshes, leather chair for thuds, and kitchen utensils for the sword-fighting). This was my first ever full-length sound design project.
**The visuals do not belong to me, all the rights for the animation go to Laika Studios. I only did the sound re-design on Pro Tools. The music used is a composition by Dario Marianelli that I spliced.